Hello friends,
let's play Desert Rats 1940-1942 by Taktyka & Strategia. The game uses the Great Battles 1939-1945 system with one hex representing 5km of terrain. The game is played at at a scale ranging from company to as far as a division. Today I want to play the Compass 1 scenario which depicts the British, Indian and Australian attack on the Italians defending mostly around Sidi Barrani. The Italians start the game fortified. In reality they actually tried the static defense.
The map and the box |
All of the victory points locations |
Initial setup |
End of the second day of battles. Italians push back Selby again with the help of the 2nd Tank Regiment. The 142nd Regiment of the 64th Infantry Division withdraws one hex to the West. |
Last day of the offensive. The British try to capture the crossroads leading towards Sidi Barrani and the one SW of Sofafi. |
End game. The 4th Brigade of the 7th Armored is pushed back after an unsuccessful attack towards Sofafi. In the North the Italians are surrounded in Sidi Barrani. |
Actually, I have only managed to score 2 VP's in this game. Despite the Navy and RAF support the Allies have a touch time achieving their goals with only 4 turns to do so. 2VP's mean I will be sent to Hong Kong because it's hard to break something over there. Anyway, the game is fun and usually fast. You can play most of the scenarios in 20-30 minutes. I do think however that some of the scenarios are really one sided. Highly recommended for someone getting into hex and counters.
I love the map, especially how it shows the escarpments! These are CRUCIAL terrain features on both a tactical and operational level that are not often understood in wargames.
OdpowiedzUsuńI know what you mean by one-sided. Operation Compass was a campaign where really 30,000 men and maybe 50 Matilda tanks positively wrecked an Italian army at least seven times its size. What was supposed to be a raid wound up turning into a sustained 2-month offensive taking an area almost the size of the United Kingdom. As the British player, you will ALWAYS win the "battle," but winning the game should still be very difficult because the expectations are so high. You don't want to be sent to Hong Kong, after all!
My favorite Compass stories:
1) The British quartermaster who gave up trying to count the number of Italian prisoners taken. He just started reporting them by the SIZE of their POW camps. "We have 5 acres of officers and 200 acres of other ranks."
2) The journalist who borrowed from Winston's Churchill's then-recent oration on the Battle of Britain. "Never was so much surrendered ... by so many ... to so few." :D
Oh yes, winning these scenarios is really hard mainly due to the lack of time. You have operations here that last two turns! ;)
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