let's play Desert Rats 1940-1942 by Taktyka & Strategia. The game uses the Great Battles 1939-1945 system with one hex representing 5km of terrain. The game is played at at a scale ranging from company to as far as a division. Today I want to play the Compass 1 scenario which depicts the British, Indian and Australian attack on the Italians defending mostly around Sidi Barrani. The Italians start the game fortified. In reality they actually tried the static defense.
so I got into Team Yankee recently and after putting some basecoats on all the models I bought.... I decided to slowly start painting them up to a playable standard. Here's my first 15mm attempt.
after a way too much time I finally finished 4 boxes of the Avenger/Centurion/Hammersmith heavy warjacks. All of them are magnetized so I can choose what to play. Not you Avenger.
so lately I picked up a copy of Decision Games' Khe Sahn 1968 solitaire game using the rules of the Cold War Blitz system. It's a small, simple yet entertaining game. The game's specific rules can be found here. If you want to know more about the battle itself you can for example watch this video:
So, the game is set. I need to hold Khe Sahn Fire Base until the end of the game.
First turn I decide to play Fire Support card which costs me one turn but strengthens the firepower of my units in or adjacent to allied fire bases. The plan is to take out the Communist entrenchments around Khe Sahn.
Well, it's my second play and I already see that the air strikes can be too powerful against OPFOR units. After the first round of air strikes I have managed to wipe out 4 enemy units while losing one step on one of the air strikes. Entrenchment 471 secured. After the ground combat phase I have secured Entrenchment 471. I draw the Communist Infiltration card which re…
today something totally different. A few years back I have bought a solitaire board game published by Consim Press The Hunters: German U-Boats at War 1939-1943. As the title suggests it's about U-boats. Long story short, you pick a U-boat type and conduct patrols during which you sink allied shipping, sometimes lay mines or drop off an Abwehr agent. You can get promoted, your crew may become better or you can even earn a newer type of U-boat. Of course, as the war progresses it's really hard to stay alive when detected by escort ships.
This time I am going to play the basic rules. Without the more historically accurate optional rules.
So, let's get started. For the game I chose to begin with a Type VIIA U-Boat. Only 10 of these type were produced and 2 survived the war. The crew status is trained meaning no bonus or negative values apply with different rolls. My starting rank is Kapitänleutnant which allows me to choose a specific patrol assignment if I ro…